Posts Tagged ‘ninja’


Ninja Warz – Shuriken Attack

February 11, 2010

this is a new addtion to the ninja warz mini games. In this game you attempt to defend yourself from a hostile blimp FPS style, armed with nothing more then your trusty sword.

So, the scoring in this game is pretty harsh compared to the other mini games. Just like the turtle and hospital suppy game, if you want to get a maxium grade then you have to avoid damage completely. Every time you are hit your grade will decrease by one. However, like the blimp invasion and fire games you are also graded on accuracy. So hacking madly away at the screen will not help you either.

Place your curser here

at the start and then click. Then while holding the button down, slide the mouse so that it is ontop of the projectile and then release the button.

you will perform a nice long devistating slash at the object. At this point you will want to click underneath the blimp and then go again. I find that if you start your click roughly underneath the blimp you can reach the projectile in time. Just be careful, sometimes it will throw things at the edges of the screen, these still need to be “deflected” to get a perfect score since they will still hit you otherwise. The key to winning this one is to click early well before the next target shows up. That way you can immediately mouse over and release. Trying to click after the target is in the air will often result in you missing the target. so click early, the game doesn’t count it as an attack until you release so doing this will not count against you and it makes the game much much easier.

done correctly and you should get a screen like this.

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack

Ninja Warz – An Overview

November 23, 2009

Publisher Broken Bulb Productions
Platform Facebook, Twitter
Multi-account Yes
Type Combat Rpg
Initial Review Date 11/23/09
Last Updated 11/23/09
FAQ Official Website

This game doesn’t neatly fall into any of the traditional gaming categories. Basically you control a ninja village. The object is to train/arm/recruit ninjas and then attack other ninja villages.

Now, when you first start playing you are presented with a choice between 3 different Ninja clans. While each one lists benefits of each. The benefits that are talked about actually come in the form of a starting item. This item is quickly replaced with others so the proposed benefit can be easily ignored. The other effect your choice has though is what your ninjas look like. So basically you should pick based on aesthetics. It’s a shame they don’t show you what the ninjas look like on the selection screen. Below are screen shots of the ninjas. As they advance their belt changes color, starting from white going all the way up to black.

Lotus Clan

Fire Clan

Shadow Clan

Getting Started

Now, once you start playing it will step you though the basics of the game. Once you have completed those I highly recommend taking a look at what medals you can get in the game. To see all the medals in the game go to your profile screen. Your profile can be found by using the tab at the top here

On this screen you can see your general stats. Toward the bottom you can see what achievements you have earned. There is also a button that says See All which will allow you to see what is possible.

Note that there are a series of achievements you can get for having a winning streak in the very beginning. What’s annoying is that if you didn’t realize there was such an achievement you have no reason to be careful who you fight . To fight the weakest opponents, click on the Weaker Clans button. As far as I can tell these are listed from weakest to strongest, so attacking whoever is at the top of this list generally results in a victory. I would suggest only going into combat when you are fully healed. Not waiting can result in a victory but it’s risky since you’re putting yourself at a handicap. Now, each achievement you earn wins you karma. Karma is easily the most important stat in the game because it’s the hardest commodity to acquire. Karma is what you spend to level up your ninja and increase your relic capacity. Both of which have dramatic effects on the game.

The other game item I would like to point out early on are the following Relics.

These need to be unlocked by advancing your level, so they will not be purchasable right away, but I highly recommend getting them as soon as you can. This of course means at the very least purchasing your 2nd relic spot, but since you’ll eventually want all 5 relic spots this is not a bad investment..

Now, I will point out each of these relics cost 10k gold, but are well worth it since they easily pay for themselves. The karma stone I would recommend keeping equipped all the time. While it’s unfortunate that you don’t get any direct combat benefit from having it on, getting 2 free karma every day is quite nice since as I said karma is relatively difficult to obtain in the game otherwise. The treasure relic is basically good to equip before you log off. since even if you play for a couple hours a day you can get 6k gold per day.  This is a pretty nice boost for basically not doing anything at all.

But again, look over the medals and just go for them. They should give you a pretty good direction in trying to decide how many ninja to have and what sort of stats to look for. like blood type, normally you’d figure it was just flavor text, but guess again, there’s several medals you can get based on what blood type your ninjas are. So this becomes something you care about.

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack

Ultimate Defense – By Crazy Monkey Games & Likwid Game Studios

July 18, 2009

Ultimate Defense

Publisher Crazy Monkey Games & Likwid Game Studios
Platform Internet
Multi-account No
Type Tower Defense
Initial Review Date 7/18/09
Last Updated 7/18/09

This is a fairly simplistic but well done tower defense type game. In it you position, archers, mages, ninjas and dragons to defend against wave after wave of insects.

What struck me as interesting is the way the scoring in the game works. Basically as you kill enemies you earn gold which allows you to purchase additional units. The more powerful the unit the more costly it is. However, your gold supply is also your current score. This means that the fewer defenders you can get away with purchasing, the higher your score will be. Of course this also means that how much gold you go into a level with is dependent entirely on how much you spent on the previous mission. It also means that your score is some what cumulative as your gold can build up a fair amount from level to level.

Each unit in the game can level up to 3 times and at each level their damage output increases. However, units get the most xp for getting the killing blow on a monster. This means that in a row of 3 archers the last archer will always level much more quickly then the other two. While this may seem unfair it can be used to your advantage, since level 3 archers and mages can be sold for more then their initial buy cost. This means that one way to earn points is to level up archers and mages which you then sell off and replace with level 1 versions. This of course also means that it is often better to stagger your units whenever possible. That way the same unit will consistently get the killing blow against certain creatures. This means they will level more quickly, allowing you to sell and redeploy them multiple times. This is also the only way to move units in the game. As they can not be moved (except for a single rotation) once placed.

Archer This is your basic unit. They do the least amount of damage and only have a range of two. They are also the cheapest unit you can buy and will initially be all you can effectively use to complete missions
Mage This unit does twice as much damage as the archer but they are also twice as expensive. This would make them hands down better, except that they also have a slightly slower rate of fire. Like the archer they only have a range of two.
Ninja This unit has a similar rate of fire as the mage and only does a little more damage then the mage. The main advantage that the ninja has is that they have a range of 3 squares. Unlike Archers and Mages they can never be sold back for more then what they cost you.
Dragon This is a very expensive but fairly powerful unit. It has a slow rate of fire, but each attack hits all 6 squares at the same time. This means that it can hit units more then once and it doesn’t have to chose among multiple targets. Like the ninja it can not be sold back for more then what it cost yo
Rotate Once placed, each unit can be rotated exactly one time. This means you need to be very mindful of where you place them. Since you only get one opportunity to reface them. This ability to reface can allow a unit to attack multiple times though if used right. Specfically if you place a unit on a corner. However, because this can only be done once it’s best to save this feature for the final “boss” of each level. Which basically just consists of a single gigantic bettle or rock creature
Poison This ability only costs you magic to use rather then gold. However, you only have 100 magic points and poison costs 70 to use. While you do earn back magic points for each creature you kill I’ve found that the best use for this ability is against the final “boss”. Because the poison never wears off and it does continuous damage, I’ve found it useful to poison the boss as soon as it appears. Often this is the difference between winning and losing. Additionally, I’ve found that it adds enough damage that I never need to purchase additional units just to defeat the boss.
Flatten Terrain For a cost of 100 gold you can remove rocks and trees from the land. While useful for freeing up ground for additional units, if you find yourself doing this often you should probably invest in more powerful units as it will likely be much cheaper for you in the long run.