Posts Tagged ‘Ninja Warz’


Ninja Warz – Shuriken Attack

February 11, 2010

this is a new addtion to the ninja warz mini games. In this game you attempt to defend yourself from a hostile blimp FPS style, armed with nothing more then your trusty sword.

So, the scoring in this game is pretty harsh compared to the other mini games. Just like the turtle and hospital suppy game, if you want to get a maxium grade then you have to avoid damage completely. Every time you are hit your grade will decrease by one. However, like the blimp invasion and fire games you are also graded on accuracy. So hacking madly away at the screen will not help you either.

Place your curser here

at the start and then click. Then while holding the button down, slide the mouse so that it is ontop of the projectile and then release the button.

you will perform a nice long devistating slash at the object. At this point you will want to click underneath the blimp and then go again. I find that if you start your click roughly underneath the blimp you can reach the projectile in time. Just be careful, sometimes it will throw things at the edges of the screen, these still need to be “deflected” to get a perfect score since they will still hit you otherwise. The key to winning this one is to click early well before the next target shows up. That way you can immediately mouse over and release. Trying to click after the target is in the air will often result in you missing the target. so click early, the game doesn’t count it as an attack until you release so doing this will not count against you and it makes the game much much easier.

done correctly and you should get a screen like this.

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack

Ninja Warz – Belt Levels

January 12, 2010

As per request I’ve put together the following table. I’ve tried recording how much Health and strength increases at each level, but there were some oddities in the data which I’ve been unable to explain. But aside from the wierd glitch now and then you seem to gain an amount of Strength that is roughly equal to how much karma you spend at each level and an amount of health equal to how much health you got last level + how much karma you spent at this level.

So for example, at level it takes 2 karma to go from level 8 to level 9 and you gain +2 strength and +13 Health. then it takes 2 karam to go from level 9 to level 10 so you gain +2 strength and +15 health. Unfortunately, while this is the approximate rate that your stats increase the exact increase varies depending on what your intial stats were. so, instead of gaining 3 strenght you might only get 2 at a level and then then following level get 4, so it averages out to 3 at each of those levels. Because of this I have left out these numbers from the following table.

Level Belt Color Karma to Train Karma Refund Total Karma Spent
1 White 1 0 0
2 White 1 1 1
3 White 1 2 2
4 White 1 3 3
5 White 1 4 4
6 Yellow 2 4 5
7 Yellow 2 6 7
8 Yellow 2 8 9
9 Yellow 2 9 11
10 Yellow 2 11 13
11 Orange 3 12 15
12 Orange 3 15 18
13 Orange 3 17 21
14 Orange 3 20 24
15 Orange 3 22 27
16 Green 4 24 30
17 Green 4 28 34
18 Green 4 31 38
19 Green 4 34 42
20 Green 4 37 46
21 Blue 5 40 50
22 Blue 5 44 55
23 Blue 5 48 60
24 Blue 5 52 65
25 Blue 5 56 70
26 Brown 6 60 75
27 Brown 6 65 81
28 Brown 6 70 87
29 Brown 6 75 93
30 Brown 6 80 99
31 Black 7 84 105
32 Black 7 90 112
33 Black 7 96 119
34 Black 7 101 126
35 Black N/A 107 133

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack

Ninja Warz – Gift Items

December 1, 2009

As with many other games you are able to send gifts. Unfortunately, you can’t really tell what’s good. You can assume that the items you unlock as you level are better then what you could send before, but just how much better are they?

Below I’ve compiled a list of the gifts and what they do. Hopefully people will stop sending iron spears when they could send fried shrimp instead. Note that the higher the speed value the faster the weapon.

Gift Name Sell Value Dps Spd Ability
Negi 800 4 6.1 this is used for an achievement
Fried Shrimp 6400 8.24 3.5 this is used for an achievement
Spiked Club 8000 6.68 3
Learning Rope 800* +1 Karma per day
Sensing Star 800* +3% health, +2% spd, +3 pwr per ninja
Iron Spear 8000 6.81 3.8
Ring of Strength 8000* +10% pwr
Twinblade 8800 8.67 6
Polished Shell 8000* +10 health per ninja
Blood Sword 8800 8.83 4
Totem of Wealth 9600* +700 gold per hr, +5% gold won
Razor Edge 9600 11.12 3.2
Fury Plate 9600* +10% Pwr, +4% spd
Dark Whip 9600 11.4 5.2
Lotus of Life 12000* +25 health per ninja, +8% spd
Sapphire Blade 12000 14.58 4
Vital Cog 12000* +11% crit
Grand Hammer 12000 14.81 3
Halves of Life 16000* +80 health per ninja
Tamazai 16000 19.25 6
Golden Phoenix 16000* +17% crit
Glow Whip 16000 19.7 5.1

* It should be noted that these items sell for more depending on how many you have. The price listed is how much you can sell one for when you only have 1.

Limited Edition Gifts

Gift Name Sell Value Dps Spd Ability
Wrath Wreath 8000 8 3.9
Festive Blood Bulb 12000 14.86 3.9
Christmas Whip 16000 18 5

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack

Ninja Warz – Mini-game Madness

November 29, 2009

In this game, as with other social network games, you have the option of helping out your friends. Friends you can help appear across the bottom with their names highlighted. Assisting one of your friends launches you into one of four mini-games. Depending on how good you are these can take between 25 to 35 seconds to play. I find that it makes for a good time killer when you’re waiting for your health to heal back to full.

The mini-games are as follows

Rescue Ninja from Genbul

Now, as you can see the object is to run away from this big turtle….. well ok actually what you’re trying to do is not get hit by the shuriken being thrown at you… er I mean the turtle from the “friendly” blimp in front of you.

The trick to doing this mission is to watch the horizon line. Any sherkin that do not touch blue sky will hit you. This is far easier then trying to judge based on your character.

As you can see when you jump your character just barely clears the horizon, so even though some of the skuriken will look “too high” to jump over, you’ll make the jump so long as they fall below the horizon. The other thing to keep in mind when you’re jumping is that you can have up to 3 shuriken thrown at you consequtively. So always be ready to immedatley jump again as soon as you land. This also means you can’t delay your jump too much or else you’ll take one to the head when you land.

Stop Blimp Invasion

This is basically a shooting gallery. To achieve a high score here you will need perfect accuracy, additionally you will need to take out blimps quickly. So, if you’re not doing well at this one, first work on your aim. Your aim point should be in front of the blimp and level with the brown section at the bottom. Your shuriken will tend to drift up which is why you need to aim slightly low. Don’t worry about aiming too low though because striking the brown area counts as a hit.

As you can see the father out the blimp is the farther out in front of the blimp you’ll need to aim. Just keep in mind that for the blimps that are at extreme close range throwing in front will result in a miss. If that didn’t make things difficult enough they also travel at different speeds. So, the faster it’s moving the farther in front of the blimp you’ll need to throw.  With some practice though you should be able to get a general sense of  how to adjust for speed.  Also, I find it helps to not wait for it to hit before throwing the next one. It’s either going to hit or miss and watching it isn’t going to change anything. Remember you are timed on this one. But also  keep in mind is that you only need to shoot down 20, not every single one you see. This means that you are better off always taking the easy shots. If you’re not confidant you can hit a blimp don’t throw at it. If you wait a second or two an easier target will likely present it’s self. I’ve managed to get a perfect score on this one without having to take out any of the blimps at the extreme range

Deliver Medical Supplies

This mini-game is an obnoxious sidescroller. The object of course is to make it though without hitting any of the floating islands. There are a couple things to keep in mind with this game. To start with  you want to always keep your blimp level. It takes extra time to steer when the blimp must rotate out of either of these positions.

So, you’re best off keeping it flat. It’s kind of annoying when you’re at the very top or very bottom of the screen but eventually you’re going to have to dodge and if your blimp is level it’s more agile and able to do so. Of course as it is, you want to keep your blimp as close to the middle of the screen as possible rather then the top or bottom. There is always a path through and if you’re at the top of the screen and the path is at the bottom you’re screwed. However, if you’re in the middle you have a reasonable chance of making it. Often you’ll encounter a set of islands that look like you can fly though. If you’re not sure if there’s enough space between them, look at how big of a space is above and below the pair. If  a space outside the pair is large enough for you to fit though, there’s probably not enough space between them so you’ll need to go around.

Put out the fire

This is probably the hardest of all of the mini-games to get a perfect score on. The main thing you want to watch is this flag here

The flag always points in the direction the wind is blowing. Also, how far it is unfurled lets you know how strongly the wind is blowing in that direction. It’s also helpful in that the flag always moves a split second before the wind changes. So the best thing you can do is to immedately stop squirting water when  you see the flag start to move. Then once you see how the wind has changed you can resume putting out fires. It’s worth noting that the smoke coming off of the fires also changes with the wind, but unlike the flag it doesn’t change in advance of the wind at all, making it less ideal.

The Golden Cloud

I’ll admit this is more of an easier egg then a mini-game. But if you don’t have any friends left to help and you’re just sitting on this screen waiting it’s worth watching for. It turns out that the clouds and birds on this screen are click-able objects. The clouds blow away and the birds poop. Every once in awhile after doing this a golden cloud will show up like the one you see above. Clicking on this golden cloud will award you with an amount of gold that is on par with any of the mini-games above. Oh yeah, if you think my blimp looks odd. Its what you get for beating the turtle boss that shows up when you hit level 15.

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack

Ninja Warz – An Overview

November 23, 2009

Publisher Broken Bulb Productions
Platform Facebook, Twitter
Multi-account Yes
Type Combat Rpg
Initial Review Date 11/23/09
Last Updated 11/23/09
FAQ Official Website

This game doesn’t neatly fall into any of the traditional gaming categories. Basically you control a ninja village. The object is to train/arm/recruit ninjas and then attack other ninja villages.

Now, when you first start playing you are presented with a choice between 3 different Ninja clans. While each one lists benefits of each. The benefits that are talked about actually come in the form of a starting item. This item is quickly replaced with others so the proposed benefit can be easily ignored. The other effect your choice has though is what your ninjas look like. So basically you should pick based on aesthetics. It’s a shame they don’t show you what the ninjas look like on the selection screen. Below are screen shots of the ninjas. As they advance their belt changes color, starting from white going all the way up to black.

Lotus Clan

Fire Clan

Shadow Clan

Getting Started

Now, once you start playing it will step you though the basics of the game. Once you have completed those I highly recommend taking a look at what medals you can get in the game. To see all the medals in the game go to your profile screen. Your profile can be found by using the tab at the top here

On this screen you can see your general stats. Toward the bottom you can see what achievements you have earned. There is also a button that says See All which will allow you to see what is possible.

Note that there are a series of achievements you can get for having a winning streak in the very beginning. What’s annoying is that if you didn’t realize there was such an achievement you have no reason to be careful who you fight . To fight the weakest opponents, click on the Weaker Clans button. As far as I can tell these are listed from weakest to strongest, so attacking whoever is at the top of this list generally results in a victory. I would suggest only going into combat when you are fully healed. Not waiting can result in a victory but it’s risky since you’re putting yourself at a handicap. Now, each achievement you earn wins you karma. Karma is easily the most important stat in the game because it’s the hardest commodity to acquire. Karma is what you spend to level up your ninja and increase your relic capacity. Both of which have dramatic effects on the game.

The other game item I would like to point out early on are the following Relics.

These need to be unlocked by advancing your level, so they will not be purchasable right away, but I highly recommend getting them as soon as you can. This of course means at the very least purchasing your 2nd relic spot, but since you’ll eventually want all 5 relic spots this is not a bad investment..

Now, I will point out each of these relics cost 10k gold, but are well worth it since they easily pay for themselves. The karma stone I would recommend keeping equipped all the time. While it’s unfortunate that you don’t get any direct combat benefit from having it on, getting 2 free karma every day is quite nice since as I said karma is relatively difficult to obtain in the game otherwise. The treasure relic is basically good to equip before you log off. since even if you play for a couple hours a day you can get 6k gold per day.  This is a pretty nice boost for basically not doing anything at all.

But again, look over the medals and just go for them. They should give you a pretty good direction in trying to decide how many ninja to have and what sort of stats to look for. like blood type, normally you’d figure it was just flavor text, but guess again, there’s several medals you can get based on what blood type your ninjas are. So this becomes something you care about.

Part 1: Ninja Warz – An Overview
Part 2: Ninja Warz – Achievements
Part 3: Ninja Warz – Mini-game Madness
Part 4: Ninja Warz – Gift Items
Part 5: Ninja Warz – Belt Levels
Part 5: Ninja Warz – Shuriken Attack