Posts Tagged ‘money’

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The Sims Freeplay – Infinte Life Points and Money

March 25, 2015

SimsFreePlayLogo

In the sims life points can be used to purchase high-end items as well as speeding up completion time of quests. Using this method I can gain as many life points as I want, it just depends on how much time I’m willing to put into it. What’s nice is that since this isn’t a cheat using this method will not risk your game in any way.

The Toast Factory

Step 1: Build a house that will be devoted entirely to the farming of life points. Basically you can just build an empty lot.

Step 2: Build a single room that is 6×18

Step 3: This will give you room to set up 6 stations consisting of (1 toaster, 1 oven and 3 Empty countertops) and 2 stations consisting of (1 toaster, 1 oven, 1 empty counter top and 1 sink).

Toast Factory 1

additional decorations can be added, but these are the basic things you’ll need. It should be noted that for this there is no difference between 1 star and 3 star appliances, so you can get away with buying cheap appliances for each of the stations.

Step 4: You will now want to send as many sims as you can muster to this location to cook. A maximum of 10 sims can be sent, but the factory can be operated with less, but you will gain life points slower.

Ideally you will want 8 sims cooking while 2 sims are on cleanup. (hence the two sinks)

Step 5: Get Life points. Ok, sure there’s slightly more to it than that, but not much. Once you have mastered the cooking hobby you will be given the option to collect all of the cooking items again and your reward for doing so? 5 life points. Additionally, the skill level of your sim no longer matters with regard to collecting items, this means that even a novice can receive the golden measuring spoons. Also, this is infinitely repeatable.

Toast only takes 1 minute to make and costs 5 simoleons, this means that with 8 sims all cooking at the same time you will reveal 8 items every minute. There are only a total of 18 items to collect. In theory you can complete the entire hobby in as little as 3 minutes. In practice though, you will collect all but a few of the items very quickly. After that it can sometimes take a while to get the last items.

In testing you have to cook 70 to 75 toast meals to collect all 18 items. This means that with 8 cooks constantly cooking you will net 5 life points every 10 minutes or so.

But don’t I lose money?

Actually, not only do you not lose money in the process, but you actually make money. This is because each time you collect an item you receive a simoleon reward. The reward varies depending on the level of the item. The rewards are as follows.

 

Simfrees Rewards
Level Bronze Silver Gold
1 25 50 150
2 25 80 250
3 50 100 275
4 75 200 500
5 500 500 500
6 500 500 500

This means that each time you complete the hobby you get 4,780 simoleons. This is of course not taking into account that as cooks skill up, you also get xp, money and a life point. Even taking into account a cost of 5 per dish and having to make 75 dishes, you only end up spending 375 simoleons.

So, in the end, every 10 minutes you will not only net 5 life points, but earn 4,400 simoleons as well.

I will point out that in order to do this, you basically have 8 sims that are devoted to cooking. The two clean up sims can have whatever hobby you wish as all they are doing is constantly washing dishes. Also, this method requires your constant attention. But, if you want to grind out 30 life points real quick you can do so in an hour, thus making all of the timed quests easily accomplished.

 

 


 

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Zoo World – Infinite Money

February 4, 2010

I was rather shocked at this exploit. not so much that it exists but how remarkably simple it is. I would not be surprised if this is corrected in the near future. But for now it works and so for now all you need is time to make all the money you could ever want in this game.

To start with, go to the Visit zoo screen

click on the ticket booth to change your ticket price.

Alter the price one step down from your current price and then click the ok button

You will immediately gain money equal to your current daily profit

Repeat until you have all the money you want


I’m really surprised this was not caught by the development team. I guess it’s just that when you’re normally changing ticket prices you’re not looking at your current money and since you normally get money every 5 minutes it’s easy to over look the fact that you just gained a “zoo day’s worth” of cash instantly.


Part 1: Zoo World by Rockyou
Part 2: Zoo World – Infinite Money
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Country Story – Harvest Profit Margins

September 9, 2009

CountryStoryLogo

Name Cost # Sell Price Time(hrs) Seaons 24 hr. Profit Cont. Profit
White Radish 58 43 2 4 1 196 1176
Green Pepper 105 34 5 10 1 455 1092
Corn 80 22 8 16 1 672 1008
Chicken Wheat 100 29 1 6 1 -497 -1988
Carrot 130 42 4 6 1 266 1064
Yellow Pepper 101 33 6 22 1 679 741
Purple Radish 154 31 6 5 1 224 1075
Red Pepper 113 36 6 19 1 721 911
Grass 180 29 1 6 1 -1057 -4228
Pea 134 33 7 12 1 679 1358
Eggplant 173 27 10 8 2 1285 3854
Tomato 127 23 14 22 2 1810 1974
Chilli 150 35 10 14 2 1925 3300
Cucumber 141 29 12 20 2 1943 2331
Calabash 168 32 12 16 2 2100 3150
Coloured Chilli 213 27 12 8 2 1523 4568
Cotton 157 39 10 23 2 2181 2275
Pepino 188 30 14 16 2 2282 3423
Kumquat 174 29 18 21 3 3248 3712
Pumpkin 255 19 21 8 3 2198 6594
Watermelon 183 38 15 22 3 3563 3887
Strawberry 280 20 24 9 3 2707 7218
Grape 210 38 15 17 3 350 4941
Sunflower 214 25 24 23 3 3701 3862
Ginseng 236 23 24 15 3 3313 5301

Explanation of Table

Name: Name of the crop

Cost: Purchase Price of the Seed

#: Quantity of crop at harvest time with no trophy bonus

Sell Price: Amount each individual crop is sold for

Time: Number of hours it takes before crop can be harvested

Seasons: Number of times crop can be harvested after it has been planted

24 hr. Profit: Amount of money made if crop is harvested only once a day for a week for 1 plot.

Cont. Profit: Amount of money made if crop is harvested as soon as it is ready for a week for 1 plot.


Part 1: Country Story – By Playfish
Part 2: Country Story – Harvest Profit Margins
Part 3: Country Story – Food and Energy
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Farmville – Tree and Animal Profit Values

July 11, 2009

farmville1
In FarmVille you now have the ability to harvest your animals in addition to your crops. So below I have compiled a list of profits for trees and animals. I am assuming that the initial cost of all of the items listed below is zero since it’s possible to gift these items to yourself.

Tree Harvest Profit Time (days) Weekly Profit Weekly Lot Profit* Sell Price
Cherry 18 2 63 1008 11
Apple 28 3 65.333…. 1045.333… 16
Starfruit 100 4 175 2800 60
Orange 40 4 70 1120 21
Fig 33 3 77 1232 18
Avocado 37 3 86.333… 1381.333… 21
Apricot 56 4 98 1568 30
Grapefruit 50 3 116.666… 1866.666…. 23
Banana 56 3 130.666…. 2090.666…. 32
Passion 93 5 130.2 2083.2 46
Pomegranate 108 5 151.2 2419.2 53
Acai 158 2 553 8848 47
Plum 30 3 70 1120 17
Peach 47 4 82.25 1316 25
Lemon 41 3 95.666… 1530.666…. 23
Lime 75 5 105 1680 37
Date 69 3 161 2576 40
Olive 112 4 196 3136 60
Maple** 150 2 525 8400 75
Yellow Maple** 25 2 87.5 1400 15
Red Maple** 25 2 87.5 1400 10
Ornament I** 150 2 525 8400 75
Ornament II** 150 2 525 8400 75
Cashew** 41 3 95.666… 1530.666… 75
Durian 65 4 113.75 1820 65
Walnut 50 3 116.666… 1866.666… 28
Guava 55 3 128.333… 2053.333… 33
Animal Harvest Profit Time (days) Weekly Profit Weekly Lot Profit* Sell Price Type
Buffalo** 105 3 245 980 200 Buffalo
Black Cat 86 3 201 3211 95 Cat
Grey Tabby 90 3 210 3360 150 Cat
Orange Tabby 90 3 210 3360 150 Cat
White Kitty 90 3 210 3360 150 Cat
Black Chicken 32 0.9 245 3925 20 Chicken
Brown Chicken 16 1 112 1792 20 Chicken
Chicken 8 1 56 896 20 Chicken
Golden Chicken 64 1 448 7168 20 Chicken
Alien Cow** 18 1 126 504 120 Cow
Brown Cow 12 1 84 336 15 Cow
Bull 80 1 560 2240 150 Cow
Cow 6 1 42 168 15 Cow
Pink Cow 18 1 126 504 40 Cow
Brown Calf 80 1 560 8960 120 Cow
Calf 80 1 560 8960 120 Cow
Green Calf 80 1 560 8960 120 Cow
Pink Calf 80 1 560 8960 120 Cow
Deer** 80 2 280 1120 100 Deer
Doe 110 3 257 4107 300 Deer
Donkey 100 1 700 2800 2500 Donkey
Duck 45 2 158 2520 75 Duck
Baby Elephant** 125 4 219 389 125 Elephant
Goat 54 2 189 3024 90 Goat
Brown Goose 80 2 280 4480 100 Goose
Grey Goose 80 2 280 4480 150 Goose
Clydesdale 105 3 245 980 200 Horse
Horse 84 3 196 784 105 Horse
Pinto 140 3 327 1307 425 Horse
Lamb** 90 3 210 3360 150 Lamb
Alpaca 84 3 196 1568 1568 Llama
Moose 125 3 292 1167 1167 Moose
Oxen** 105 3 245 980 150 Oxen
Peacock 90 2 315 5040 275 Peacock
Penguin** 45 3 105 1680 75 Penguin
Pig 30 2 105 1680 50 Pig
Jackalope** 105 2 368 5880 350 Rabbit
Lop-Eared Bunny** 90 2 315 5040 150 Rabbit
Rabbit 60 4 105 1680 60 Rabbit
Clumsy Reindeer** 80 2 280 1120 150 Reindeer
Reindeer** 80 2 280 1120 150 Reindeer
Black Sheep 56 3 131 2091 15 Sheep
Sheep 28 3 65 1045 35 Sheep
Swan 80 2 280 4480 100 Swan
Ugly Duckling 1 Swan 3 1 Swan 16 Swans 75 Swan
Turkey** 80 2 280 4480 125 Turkey
Wild Turkey** 80 2 280 4480 125 Turkey
Baby Turkey** 1 Turkey 3 1 Turkey 16 Turkeys 125 Turkey
Turtle 86 3 201 3211 95 Turtle

*This is how much you would make per week if you were able to completely fill a single farmable plot with this animal/tree. It should be noted that the horse and cows take up twice as much space as the other animals. This is why the lot profits for them are so low.

**This animal was only available for a limited time.


Part 1: FarmVille – By Zynga
Part 2: FarmVille – Harvest Profit Margins
Part 3: FarmVille – Power Leveling
Part 4: Farmville – Tree and Animal Profit Values
Part 5: FarmVille – Leveling Costs
Part 6: FarmVille – Speed Working and Machines
Part 7: FarmVille – Cow Barn Profits
Part 8: FarmVille – Chicken Coops and Mystery Eggs
Part 9: FarmVille – Mystery Eggs Multiplied
Part 10: FarmVille – Multiple Coops and Infinite Coins
95.666…
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FarmVille – Harvest Profit Margins

July 2, 2009

farmville1

So, I’ve been working though the levels in farmville and I’ve been surprised at how long soybeans remain the most practical. Below are the results of my findings. I will be updating this list as I am able to.

Plant Cost Sell Price Time (days) Weekly Profit (Assuming 24 hr days) Weekly Profit (Assuming 23 hr days)
Strawberry 10 35 0.166…. 420* 420*
Poinsettia** 45 126 1 462 462
Sweet Potato** 10 125 1 700 730.4348
Sweet Corn** 10 125 0.25 2800* 2800*
Super Berries** 10 100 0.08333… 6300* 6300*
Eggplant 25 88 2 168 175.30
Wheat 35 115 3 151.667 158.26
Soybeans 15 63 1 231 241.04
Squash 40 121 2 231 241.04
Pumpkin 30 68 0.33… 483* 483*
Artichokes 70 204 4 208.25 217.30
Rice 45 96 0.5 504* 504*
Raspberries 20 46 0.0833… 924* 924*
Daffodils 60 135 2 210 219.13
Cotton 75 207 3 273 284.87
Cranberries 55 98 0.41666… 470.4* 470.4*
Bell Peppers 75 198 2 378 394.4
Peppers 70 162 1 539 562.43
Morning Glory 60 123 0.5 672* 672*
Aloe Vera 50 85 0.25 560* 560*
Pineapple 95 242 2 462 482.09
Red Tulips 75 159 1 483 504
Pattypan Squash 65 160 0.666… 840* 840*
Blueberries 50 91 0.1666… 1092* 1092*
Watermelon 130 348 4 355.25 370.70
Grapes 85 270 1 1190 1241.739
Tomatoes 100 173 0.333… 1218* 1218*
Pink Roses 120 254 2 416.5 434.6
Potatoes 135 345 3 455 455
Carrots 110 200 0.5 1050* 1050*
Coffee 120 243 0.666… 1134* 1134*
Corn 150 380 3 501.67 523.48
Sunflowers 135 315 1 1155 1205.22
Ghost Chili 80 136 0.25 1148* 1148*
Cabbage 140 388 2 815.5 850.9565
Green Tea 105 191 0.41666… 1192.8* 1192.8*
Black Berries 75 117 0.1666… 1134* 1134*
Red Wheat 180 449 3 592.666… 618.4348
Lavender TBD TBD TBD TBD
Sugar Cane 165 235 0.333… 1155* 1155*
Peas 190 381 1 1231 1285.565
Yellow Melon 205 528 4 539 562.4348
Onion 170 268 0.5 1162* 1162*
Broccoli 200 473 2 903 943.26
Lilies 195 369 1 1113 1161,391
Acorn Squash 175 258 0.41666… 1134* 1134*
Asparagus 220 357 0.666…. 1281* 1281*

* in each of these cases, it is assumed the maximum number of harvests are done each day, a break down of each of these follows in the next table
**This is an item that was only offered for a brief amount of time

Plant Profit Per Havest Total Harvests Per Day Total XP Per Day
Strawberry 10 6 12
Sweet Cornq** 115 4 16
Super Berries** 75 12 36
Pumpkin 23 3 6
Rice 36 2 4
Raspberries 11 12 12
Cranberries 28 2.4 4.8
Morning Glory 48 2 4
Aloe Vera 20 4 8
Pattypan Squash 80 1.5 3
Blueberries 26 6 12
Ghost Chili 41 4 8
Green Tea 85 2.4 4.8
Tomatoes 58 3 6
Carrots 75 2 4
Coffee 108 1.5 3
Black Berries 27 6 12
Sugar Cane 55 3 6
Onion 83 2 4
Acorn Squash 68 2.4 4.8
Asparagus 122 1.5 3

The only reason I tend to recommend against these plants is that they are rather fragile in terms of how easily they can die. That is to say, if you do not harvest them in a timely fashion you can lose the entire crop. That’s why I prefer to stick with wait times which are 1 day or longer. However, if you can keep these harvested on a regular basis, they have a higher potential than most of the other plants.

Explanation of Tables

Because there has been some confusion with regard to the above tables. I’ve added this section to help explain what the numbers in each column represent.

Cost: This is how much it costs to plant this kind of seed in an already plowed field. This is the listed price and it does
not take anything else into consideration

Sell Price: This is how much money you get when this plant is harvested. This is the listed price and does not take any
other factors into consideration.

Time (days): This is how many days it takes for the plant to mature. For plants which mature in less than one day a value less than 1 will be displayed. These values are arrived at with the following formula.

Time (Days) = Time(hrs)/24

Weekly Profit:(Assuming 24 hr days) This is how much money you would make if you planted the same crop and harvested it at the same time every day for a week. It should be noted that a farmville day is 23 hours. The reason this is listed is because it may be impractical to harvest every 23 hours, since this would result in having to harvest it one hour earlier every day. Additionally, these numbers take into account the plowing cost of 15. The formula used is as follows.

Weekly Profit = 7 x ((Sell Price – (Seed Cost + 15)) / Time)

Weekly Profit: (Assuming 23 hr days): This is how much money you would make if you planted the same crop and harvested it as soon as it was ready and did this for a week. Keep in mind that this is the theoretical maximum and unless you’re willing/able to harvest at all hours of the day your number will end up being slightly lower. Because plants that take less then one day were already on an hourly basis the formula is only altered for those plants with harvest times of 1 day or longer.  The formula is as follows

Weekly Profit =  7 x 24 x ((Sell Price – (Seed Cost+15)) /(Time *23))

Hopefully, this will help everyone understand the above tables. While it’s true that I do not actually list the plowing cost of 15 anywhere in the tables. They have been taken into account.


Part 1: FarmVille – By Zynga
Part 2: FarmVille – Harvest Profit Margins
Part 3: FarmVille – Power Leveling
Part 4: Farmville – Tree and Animal Profit Values
Part 5: FarmVille – Leveling Costs
Part 6: FarmVille – Speed Working and Machines
Part 7: FarmVille – Cow Barn Profits
Part 8: FarmVille – Chicken Coops and Mystery Eggs
Part 9: FarmVille – Mystery Eggs Multiplied
Part 10: FarmVille – Multiple Coops and Infinite Coins
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Farm Town – Additional Money Making Strategies

June 26, 2009

This is a continuation from this article

FarmTown Logo3

So, previously I had discussed the most effective way to make money in the game. I’m now going to discuss a few other ways to make money in the game. I will also discuss the benefits of having multiple accounts.

Trees

So, aside from harvested items, you can also grow fruit via trees. Below is a break down of the profit gained from each tree. The table below assumes that the tree is free so no cost has been factored in.

Tree Profit Time (Days) Weekly Profit      (Self Picked) Weekly Profit            (Friend Picked)
Lemon 34 3 79.33… 99.166…
Apple 38 3 88.66… 110.833…
Pear 54 4 94.5 118.125
Orange 43 3 100.33… 125.417
Banana 58 4 101.5 126.88
Plum 61 4 106.75 133.44
Cherry 78 5 109.2 136.5
Mango 81 5 113.4 141.75
Peach 65 4 113.75 142.188
Coconut 84 5 117.6 147

As you can see the profit of the trees is ever increasing. While it’s true that per acre of space they take up they can be more profitable then fields; trees that are closely packed are extremely difficult to harvest. At best you can border your property with them and gain a little extra income on the side (literally!).

Multi-Account Benefits

If you’re not sure what i mean by multi-account then check out my article on the topic here. There are a number of benefits from multi-accounting this game.

  • Free Trees – Yep, that’s right. You can mail yourself the most profitable trees in the game competely for free. This is why I did not bother to include their purchase price above. Because you can pick, you won’t find yourself stuck with a bunch of worthless pine trees because a friend though they “looked nice”.
  • Free Animals – Wishing for a pet dog or a whole bunch of chickens? well, like the trees you can simply mail them to yourself for free. I will admit that this is only a cosmetic benefit. However, if it was something you were going to buy, now you don’t have to.
  • Free Extra Money – Each day you can tend the garden of your accounts and each account will get an extra 15 coins. Granted it’s not much but again it’s something for nothing which is nice.
  • Self Hiring – This is easily the biggest benefit next to the Free trees. You can hire yourself to harvest your fields. No more looking for people. What’s more you get extra money for hiring someone AND you score extra money for being hired. Granted to gain the full benefits of this you will pretty much have to level every farm you have. But, given that the most profitable plants take 3 days anyway. You can stagger their growth making it so that the worst thing that happens is you get to play more then once every 3 days.

Getting Hired

This isn’t something I do much of myself. But I know some players who have made substantial amounts of money doing this. Basically just go to the market, bar or realty office and say that you’re looking for work. Provided that you’re not too creepy or annoying it shouldn’t take long for someone to pick you up. Just keep in mind that sometimes you’ll find yourself hired to harvest a single tree and that’s it. My recommendation is to not get upset with the person. If you’re friendly and polite then that person may put you on their friend list to hire you out directly at a later date.

Another strategy some people do is to trade work. They’ll hire you if you hire them. Obviously, the risk is they will fail to uphold their end of the bargain. Players who regularly do this however, tend to get bad reputations such that no one will want to hire them for work. Also, it does prevent you from harvesting your own farm. My suggestion is to only do this when you can’t hire yourself or when you only have trees ready to be harvested. In this way you get the extra work without having to sacrifice as much.

I would strongly recommend that you NOT stand around spamming that you’re looking for work every 2 seconds. It’s extremely annoying to others and personally I go out of my way to not hire people who do this. Even if it means I have to wait longer to find someone to hire. So while it might seem like a really good idea. Trust me  it isn’t. Instead I would recommend standing some place where you are clearly visible and sending a request once every 1-2 minutes. This way people can quickly find you to hire you and you won’t annoy others in the market.

Part 1: Farm Town – By Slashkey

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Farm Town – By Slashkey

June 26, 2009

FarmTown Logo3

Publisher Slash Key
Platform Facebook
Mult-account Yes
Type Simulation
Initial Review Date 6/26/09
Last Updated 6/26/09
Files/Tools Crop Calculator

Ah yes, the wonderful world of Farm Town. I had played this appliciation prior to starting this blog and grew bored of it since I was making tons of money every day but had nothing really to spend it on. I have however decided to revist this game since some new things have been added. For the first article I’ll talk about what most people are probably interested in.

How do I make money?

The best way to make money in this game is to farm for it……
Ok, perhaps I should rephrase that. The best way to make money is though your crops. If money is all you care about then you litterally want to cover every square inch of your plot with fields and nothing else. If you want to have cosmetics or trees however. Then you’ll need to decide how much land you want to sacrifice to make it look pretty. I will point out that the upper left hand corner and it’s associated sides are the best place to put your cosmetics. There are two  reasons for this.

  • No hidden land – Simply put, you won’t have to contend with
    fences, buildings, etc when it comes to planting and harvesting your fields.
    This allows you to make the most of the land you’ve devoted to farmland.
  • Upgrades Easer to manage – Upgrades to your land (in terms
    of size) always get added to the lower right hand corner. This means that
    you won’t have any sudden unwanted “jailbreaks” of your penned animals.

The next step of course is to decide what to grow. For this you want to grow the plants which generate the most profit. A break down of plants and profit is shown below. It should be noted that the weekly profit is based on a 24 hour day and assumes you have other people harvesting. It also takes into account the fact that plowing a field costs 20 coins. Therfore, while say tomato seeds only cost 50 coins, the true cost is 70 coins. Also, keep in mind that this is the profit for a single field. Thus you may multiply the number by the number of fields you have to determine how much you would get on average in a week.

Plant Price Profit Time (days) Weekly Profit
Grapes 20 56 0.16666… 1134*
Tomato 50 140 2 343
Rice 80 190 2 448
Corn 130 285 3 448
Potato 40 99 1 413
Strawberry 30 85 1 364
Wheat 80 180 2 406
Sunflower 115 277 3 460
Coffee 150 298 3 439
Watermelon 35 92 1 385
Cabbage 45 107 1 441
Peas 90 202 2 462
Onion 170 338 3 504
Pumpkin 200 396 4 446
Raspberry 15 47 0.08333… 1764*
Carrot 225 343 2 584.5
Pepper 250 378 2 644
Blueberry 275 472 3 632.333…
Pineapple 300 512 3 686
Cotton 300 360 4 196

*This assumes the plant is harvested the maximum number of  times every day. To see values based on harvests per day refer to next table.

Grape Harvest
Times harvested each day Weekly Profit
1 189
2 378
3 567
4 756
5 945
6 (max) 1134

Keep in mind however, that you may find it beneficial to grow slightly less profitable crops with a shorter harvest time while you’re expanding. This is because you will be able to more quickly re-invest your profits into your farm. Thus allowing you to grow your farm much more quickly. Also, while grapes may seem fantastic, you really only benefit from them if you’re able to harvest them atleast 3 times in a single day. Any less then that and you’ll generally be better off with something else. I will address other methods to make money in the game, but this is by far the most effective method I’ve found. I don’t even use any other methods and as I said I eventually got bored with the game because there was nothing else to buy.

Part 2: Farm Town – Additional Money Making Strategies