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  1. Please give me more details as to how exactly this works and if there are any costs involved. Please don’t have anyone call me, just send me an email reply. Thank you. Sarah.

  2. when I go to farmville.com I never have any game feeds. It says if I don’t see them to update the flasher but I have done this numerous times and still see nothing. How do I get it so I can seed the feeds from other players?

  3. This guy printed a good guide on the mastery: http://www.silvy-ariyanti.com/games/crop-mastery-on-farmville-game-facebook/.
    This guy: http://blog.adamnash.com/2009/09/21/farmville-economics-risk-adjusted-crop-profitability/ did a calc on what crop would be best if your time is random (cabbages are great there) so guess if I had his spread sheet I could pump the new XP+1% numbers into it. Grapes look good for best money, XP and mastery chance for someone only wanting to play once a day or other day, but that’s just intuitive.
    If you want to decorate for the holidays you’ll need to build up a reserve so spending it all isn’t practical (unless you’re mega rich with 2 million and consider the second million your ‘spend it all’ money).
    I spent all my money on about 300 ornament trees. 150 coins x 16 every 2 days; well you have them at 8400/weeks which is 8.4 experience or lots of spending money. Couldn’t pass them up.

    I used the soybean/delete method but it takes so much time. The buy bales method is a little faster but quickest is decorating then selling after the holiday.

  4. I wanted to calculate a few scenarios. Like A) a player that likes to go all out on holiday purchasing so their money goes into mostly 1% decorations/buildings/trees/etc. so I’d build a table of all crops with base experience plus 1% of profit experience. Maybe better to print weekly total experience plus 1% purchase experience so all crops show some boost.
    B)A player that has limited time and could maybe log in 1, 2 or 3 times a week and they aren’t sure what day or time. What crops would be best? (Probably cabbages or something).
    C)Compare crop mastery bonus experience with 1% purchasing experience from the crops profits to see which masteries are best total experience to get to. I suppose it would have to be based on 1 plot total time to achieve lvl 3 mastery off the hardest one. I think blackberries are the hardest with 4,375 days to reach lvl 3 on one plot. So for all crops after 4,375 days their total experience from base+plow+ 1% purchases. Maybe use 100 plots to be more reasonable.

    • I’ll see what I can do. I know one of my readers said that she had all of the mastery information if I wanted it. so I’ll see if I can get in touch with her since that will make such an analysis easier to do.

      though, if you take a look at my article titled “leveling costs” I do compare leveling methods. I can tell you just from that work that harvesting is the most efficient way to level (in terms of xp per coins spent) however, it’s also the most time consuming method. Purchasing items is less time consuming but it is dependent on how long it takes you to acquire money, which unless you have a large stockpile will revert back to harvesting crops or trees for cash.

      So, without running any numbers my guess is that the fastest way to level is to drain all of your cash and then use a short term crop to level off of, using the money earned to power level with via planting/deleting soybeans. But that is just a guess and I could be completely wrong.

      • Assuming the soybean method then the new table I’m looking for would be the XP+10%(cash) table and assuming hale bales then XP+5%. Would that work… if the cost of planting is counted into the crop being used then all the cash is pure profit for XP’s. Also assumes you have a full plantation.

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