FarmVille – Harvest Profit MarginsJuly 2, 2009
So, I’ve been working though the levels in farmville and I’ve been surprised at how long soybeans remain the most practical. Below are the results of my findings. I will be updating this list as I am able to.
|Plant||Cost||Sell Price||Time (days)||Weekly Profit (Assuming 24 hr days)||Weekly Profit (Assuming 23 hr days)|
* in each of these cases, it is assumed the maximum number of harvests are done each day, a break down of each of these follows in the next table
**This is an item that was only offered for a brief amount of time
|Plant||Profit Per Havest||Total Harvests Per Day||Total XP Per Day|
The only reason I tend to recommend against these plants is that they are rather fragile in terms of how easily they can die. That is to say, if you do not harvest them in a timely fashion you can lose the entire crop. That’s why I prefer to stick with wait times which are 1 day or longer. However, if you can keep these harvested on a regular basis, they have a higher potential than most of the other plants.
Explanation of Tables
Because there has been some confusion with regard to the above tables. I’ve added this section to help explain what the numbers in each column represent.
Cost: This is how much it costs to plant this kind of seed in an already plowed field. This is the listed price and it does
not take anything else into consideration
Sell Price: This is how much money you get when this plant is harvested. This is the listed price and does not take any
other factors into consideration.
Time (days): This is how many days it takes for the plant to mature. For plants which mature in less than one day a value less than 1 will be displayed. These values are arrived at with the following formula.
|Time (Days) = Time(hrs)/24|
Weekly Profit:(Assuming 24 hr days) This is how much money you would make if you planted the same crop and harvested it at the same time every day for a week. It should be noted that a farmville day is 23 hours. The reason this is listed is because it may be impractical to harvest every 23 hours, since this would result in having to harvest it one hour earlier every day. Additionally, these numbers take into account the plowing cost of 15. The formula used is as follows.
|Weekly Profit = 7 x ((Sell Price – (Seed Cost + 15)) / Time)|
Weekly Profit: (Assuming 23 hr days): This is how much money you would make if you planted the same crop and harvested it as soon as it was ready and did this for a week. Keep in mind that this is the theoretical maximum and unless you’re willing/able to harvest at all hours of the day your number will end up being slightly lower. Because plants that take less then one day were already on an hourly basis the formula is only altered for those plants with harvest times of 1 day or longer. The formula is as follows
|Weekly Profit = 7 x 24 x ((Sell Price – (Seed Cost+15)) /(Time *23))|
Hopefully, this will help everyone understand the above tables. While it’s true that I do not actually list the plowing cost of 15 anywhere in the tables. They have been taken into account.
|Part 1: FarmVille – By Zynga|
|Part 2: FarmVille – Harvest Profit Margins|
|Part 3: FarmVille – Power Leveling|
|Part 4: Farmville – Tree and Animal Profit Values|
|Part 5: FarmVille – Leveling Costs|
|Part 6: FarmVille – Speed Working and Machines|
|Part 7: FarmVille – Cow Barn Profits|
|Part 8: FarmVille – Chicken Coops and Mystery Eggs|
|Part 9: FarmVille – Mystery Eggs Multiplied|
|Part 10: FarmVille – Multiple Coops and Infinite Coins|